![]() The Peresis Squares thing… there is no reason to think that Jean Luc was actually hurt. He views La Forge has having eyes and Worf having… scars lolĢ. ![]() He’s the captain with pretty much nothing else changed, but Picard is happy… and he’s apparently a very similar politician as Picard. Surprisingly that is not married to Troi without that back info that the writers aren’t pushing that relationship…. Everything you see is a reflection of what would make Riker happy. If the Neuro scanners are reding everyone’s mind and trying to make them happy there are some things that you guys are missing…ġ. I remember Lincoln Enterprises very quickly made the rank-on-either-side-of-the-Starfleet-delta pins available after this episode totally got one of those. I’m guessing they had Frakes re-loop that line of dialogue before sending the episode itself up a week after the trailers.) (The promos accompanied the previous week’s show on the satellite feed in two forms, one with whatever background music Paramount preferred, and one with no announcer or music, nothing but the show dialogue and sound effects, for local stations to dress up how they wanted if they preferred their own announcer or standard music bed. One very weird thing I distinctly remember from the original satellite promo feed was that Riker pronounced charade as “sha-ROD” in the promos, but in the finished episode prounounced it “sha-RAID”. Reminds me of the note in the TNG writers’ tech manual about the tricorder’s sometimes seemingly near-infinite abilities: its limits in a given episode are governed by dramatic necessity! Zork, Planetfall, and Riker’s fave, Leather Goddesses of Phobos), but different holodeck episodes handle game theory differently – sometimes it’s an open sandbox, sometimes it’s very rigid, keep-your-hands-inside-the-rails-at-all-times – more like the old laserdisc arcade games of the ’80s where there were pre-recorded courses of action from which it was impossible to deviate. Going by the TNG Writers’ Bible, it seemed like the jumping-off point for the holodeck was the old text adventure games (i.e. Really appreciated the whole interactive fiction/NPC element you found here I’m always fascinated by the many, many takes on holodeck “game theory” that cropped up over the course of 24th century Trek. ![]() I always look forward to you guys tackling some of the episodes that I *didn’t* like so much, because chances are you’ll find something I missed. Great show! I always enjoyed Future Imperfect, but at the same time it’s the tip of the iceberg of the overt, last-minute reset-button thing that I grew very annoyed with further down the road in TNG (and later in Voyager).
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